December 2002
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The FICS SR Team

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The FICS Academy

The FICS Chess Academy provides a medium for interaction between stronger players and those wishing to become stronger. Over the last few months, the Academy has concentrated its efforts on The FICS Chess Ladder. Volunteer members of the Ladder review games played by FICS users, providing useful advice on how weaker players can improve their chess skills.

Any FICS registered player can submit a game. A Ladder reviewer will receive the game and annotate it usually within 2 weeks. All annotated games are available on web.

The following game, played by a 1908 national ELO player and annotated by a 2100 national ELO player, shows the kind of insight provided by the Ladder reviewers. Player comments are shown in blue, annotator comments in black.

vcStalker - NN
3 november 2002
Sicilian, B81
notes by vcStalker and msh.

1. e4

The game was drawn, but I had lots of problems in it. That's why I submit it for review. Ususally I pay more attention to lost games. The problems were how to play against Sicilian:

  1. How to meet Black's plan b7-b5 and Nb6-c4;
  2. How to meet a7-a6 with b7-b5-b4;
  3. Where Nc3 should go in case b7-b5-b4;
  4. Where Bf1 belongs;
  5. Where was the place for f-pawn and queen in this particular game.
  1. Prepare to block on the queen-side with Nc3-a4 and b2-b3. Guard c4 with either Bf1 or Qe2.
  2. Don't freak out, just play sensible defensive moves.
  3. Nc3-a4 is usually best, but occasionally other moves are needed. Nc3-b1 guards the a1-c1 rank and Nc3-d5 can be used to advance an offense. It depends upon the needs of the position and what you think you can get away with.
  4. Usually it's seen at e2 in Sicilians, but in the Keres Attack it goes to g2 or h3 to advance the offense. It really is an Attack variation.
  5. f2 until needed elsewhere, as you played it

1... c5 2. Nf3 e6

  1. 2... Nc6 leaves the placement of the central pawns for later
  2. 2... d6 as with Nc6 this prepares e7-e5 or at least controls e5 to prepare Ng8-f6 and/or e7-e5
3. d4 cxd4 4. Nxd4 Nf6 5. Nc3 d6

Black's setup is solid, but passive. The central pawns limit White, but block Black's bishops. And, Black isn't directly challenging Pe4 either. Yet, this is a quite popular system because it slows White a bit and gives Black time to develop his pieces; usually safely.

6. g4

Keres Attack: may have been the move which discouraged Kasparov from playing the old-fashioned Scheveningen Variation move-order and caused him to switch to the Najdorf Variation move-order. This immediately threatens g4-g5 to challenge Nf6 and for the moment it secures f5, so e6-e5 can be met by Nd4-f5. 6. Qf3 might also serve that purpose, though I don't recall ever seeing it used against the Scheveningen Variation. Other developments are also good, but less forceful than 6. g4.
6. Be2 is perhaps the most common move.

6... Nc6 7. g5 Nd7 8. Be3

White prepares queen-side castling, so he can continue the king-side pawn assault, in particular against Pe6 & Pf7 by g5-g6 (at the appropriate time).

8... a6

Black would like to prevent Nd4-b5xd6 and he might rather have b7-b5 before playing either Nd7-b6 or Nd7-c5. That way Bc8 can also be developed to b7. However, it should be noted that in light of White's assault on the light-square pawns it might be wise to plan on Bc8-d7 instead, and queen-side castling to get away from White's king-side offense.

9. h4

White could play Qd2 here, and h4 only after Be7. h4 is good, but White should also play Qe2 and O-O-O to create pressure on the d-file. Bf1-g2 or Bf1-h3 could be useful.

9...Be7

He isn't planning to O-O, is he? So, Qc7 or b5 to advance the plan of O-O-O is preferred.

10. Bg2

This is must be a mistake. Bishop does nothing here. If Black plays e5, than Bishop is absolutely useless. It should protect c4 and should be placed on e2. Bg2 isn't a horrible mistake. Black isn't so likely to play e6-e5, which weakens d5 dramatically. Actually g2 or h3 is preferable to e2 (where it gets in the way of Qd1). Coordinating the queen and bishop in this instance (and quite often) means applying them to different tasks where they don't fight over the same squares. If White was restricted to Qd1-d2 then Bf1-e2 or just leaving Bf1 would make sense. Also, above developing Bf1 should be O-O-O, so deciding where Qd1 belongs was White's priority.

10. Qe2 Qc7 11. O-O-O b5 12. Nxc6
12. Bh3 intending to sac at e6 and clearing the way for Nc3-d5 might also be interesting.
12...Qxc6 13. Bd4 $14 b4 14. Nd5 exd5 15. exd5 Qc7
15... Qxd5 16. Bf6+=
16. Bxg7 Rg8 17. Bf6+=

10...Rb8?

Now Black's king is going to reside on e8 or g8; and neither is very good. 10... Qc7 was probably better.

11. Qd2

Again, this isn't horrible, but it leaves c4 weak. 10. Qe2.

11... Nxd4

Black seeks a simplified queen-side, but one where he still might be able to gain the advantage. The only trouble with that is it also makes White's play easier.

11...Na5 12. Qe2 Qc7 and it's not so safe for O-O-O, so the balance of the game goes back to near equal. 13. g6 hxg6 14. h5 g5
14... gxh5 15. Rxh5 Rxh5 16. Qxh5+=
15. Qg4~

Castling into the attack!

13. a3?

Defending against what? You should spend that tempo attacking Kg8.

13. O-O-O b5 14. Bh3+= Qa5
14 ...b4 might be dubious because White's Nc3-a4 could slow up Black's offensive 15. Na4 Qa5 16. b3
15. Kb1 b4 16. Ne2 Nc5 17. f3 Bd7=

13 ...b5 14. O-O-O

castling into it, but because of necessity.

14... Nb6

The best places for White pieces: Bd3 (protecting Bd3 and targeting Kingside), Rg1, Rh1, f4. Key squares: c4, h7, g6, h6. White should attack fast here, and it is bad for him to exchange black-squared bishop. Probably I had to play Bg2-f1, (although it is very slow), and if Bb7, than Rg1 with h4-h5 following. attack fast, so don't waste time on f2-f4 and don't spend time on Bg2-f1-d3 until it's absolutely clear it belongs there. I like your game approach better than your notes. 14... b4? 15. axb4 Rxb4 16. Nd5 Rb8 17. Nxe7+ Qxe7 18. Bc3 Rb6 19. f4+=

15. Bxb6 Qxb6=+

Now b5-b4 with a6-a5-a4-a3 following is unpleasant for White. Indeed! White's offense has failed to materialize, so Black's is suddenly quite prominent. White has to find a plan to regain equality. A queen trade leaves Black with the two bishops advantage, but it still might be a good thing to do.

16. Na2

The knight looks ugly on a2, but I did not want to exchange queens after Qd4, as I would have few chances to attack. I'd like to have my pieces as: Bd3, Rg1, Rh1, Nc2, pawn c3. That's a lot to hope for. Better is to deal with the specific threat(s) of Black, regain equality and then begin to look for ways to gain an advantage or two.16. Qd4?! too slow is 16. Rh3? b4 17. axb4 Qxb4 18. b3 Qa3+ 19. Kb1 a5-/+

16... Bd7

This is a good moment to remember that Black's bishops are somewhat blocked by his own pawns and that gives White a bit of time to get his defense organized (or an offense going).

17. c3?

Weakening the area around Kc1 doesn't help. It also blocks Rh1-h3-b3 and Qd2. 17. Rh3!?coming to the aid of Kc1 on the queen-side.

17... Rfc8 18. Kb1 a5 19. h5

19. f4 clears the second rank, so a Rh1-h2 might be of some use, and it might be part of an offensive for later, but it's not as directly offensive as 19. h5.

19... Bf8

White's attack does not look so dangerous. Black could just to attack on queenside. He can certainly try.

  1. 19... b4 makes sense, but it's probably premature 20. cxb4 axb4 21. Nxb4 d5 22. exd5 Bxb4 23. Qxb4 Qxb4 24. axb4 Rxb4 25. dxe6 Bxe6 26. Rd2 Rcb8 27. Rhd1 Kf8
  2. 19...e5 clearing the way for Bd7-e6

20. g6!

Yes! You've got to open lines to Kg8 to restore the balance completely or to take over the advantage.

20...fxg6 21. hxg6 hxg6

a curious move to see, but with as much logic as some others 21... h6 22. Qf4 Be8 23. Bh3

22. e5?

The idea of this move was to cut off Black forces from kingside. By allowing Pd6 to move you free Bf8 to participate in the queen-side offensive. Black was already cut off from the king-side becuase Pd6 and Pe6 and the two bishops block most of the lateral lines of movement. 22. Qf4 is good because it prepares Rd1-d3-h3-h8# or Rh1-h2, Rd1-h1, Rh8# 22... b4 23. Rh8+ Kxh8 24. Qf7 Rc5 25. Qxg6

22... Rc5?

He must have been very afraid and didn't realize he could play d5. Now White can just take Pd6, restoring the blocked a3-f8 diagonal to keep Bf8 inactive. I prepared some trick after 22... d5 23. Qf4 (23. Be4?? dxe4 24. Qxd7 Rd8-/+ Eek!) with the idea 23...Rc4 24. Rh8+ Kxh8 25. Qf7 with Rh1#, but it would not work as Black's rook may come to defend thru c4. 25...Rh4 26. Qxd7 is still worth fighting out. Though Black has the material advantage his king is still vulnerable.

23. exd6+/-

Now White has advantage.

23... Qd8

Apparently he doesn't know how to continue the queen-side offensive, so White has at least re-established equality, perhaps more.

24. Qd3

White could try f4 and Bf3 restricting Black rook. 24. f4 Rb6 25. Bf3 24. Be4! Qf6 25. Rdg1 Be8(25... g5 26. Rh5) 26. Rh3

24... Qf6 25. Be4

Again f4 was playable. The position is open, so pure tactics and piece play should predominate. Your instincts during the game appear to have been better than your post-mortem worrying.

25... Kf7

Wow! If this is Black's best then he's possibly in serious trouble.

26. Rh3! Rf5?

26... Rb6 27. Rf3 Rf5 28. Bxf5 gxf5 (28... Rxd6?? 29. Bxg6+ Kg8 30. Rxf6 Rxd3 31. Rxf8+ Kxf8 32. Rxd3+/-) 29. Qc2!? seeks a positional solution where Pd6 is strong and Black's queen-side pawns and Kf7 are weak. (29. Qd4?! Qxd4 30. Rxd4 Rxd6 31. Rxd6 Bxd6 32. Rd3 Ke7 will still take some work because of Black's better king-side pawns)

27. Bxf5 gxf5 28. Qf3

28 Qe3! looks good intending Qa7. Qf3 restrains, but doesn't crush the opponent. }

28...e5 29. Qd5+ Qe6 30. Nc1

White should keep queens as Black bishops + 2 pawns may be stronger than White rook and knight. Besides, it was important to keep d6 pawn as it controls fields in Black's camp. 30. Qc5and it's still complicated.

30...Qxd5 31. Rxd5 Ke6 32. Rd1 Bxd6 33. Rhd3 Rb6 34. Nb3

34. Rg3 Perhaps White's rooks need more open space and distance from Rb6 to be effective. 34...Kf7 35. Rdg1 (35. Nb3 a4 36. Nc5 Bc8 37. Rd5) 35... Bf8 36. Nd3 e4 37. Ne5+ Ke8 38. Nxd7 Kxd7 39. Rg5 Rf6 40. Rg6 Rxg6 41. Rxg6 Bc5 and it's still a very tough game!

34...a4 35. Nc5+ Bxc5 36. Rxd7 Bxf2 37. Rxg7

White has active rooks, but Black's pawns are well protected and if he will activate the rook, White probably won't be able to do anything against the pawns. Yes, this is very good for Black. The pawns are probably worth a piece.

37... Bh4

37...e4?? 38. Rg6+

38. Kc2 e4 39. Rh1

I notice you found the distant open files for your rooks. That's good. Sometimes all you have to do is look for the biggest open space(s) on the board and then look to see if your pieces would be better there. At the beginning of the game the space between the two armies is that big open space, but later in the game it can be elsewhere.

39...Bf6 40. Rc7

Rb6 is looking a little awkward.

40...Bg5 41. Rc5 Bf6?

41...Be3 chases Rc5 from it's great post

42. Rh5

Now Black should lose the pawns or to take a draw after 42...Be5 43. Rh6+ Bf6 44. Rh5

42... f4 43. Rcf5

Now White is probably winning, but the game was drawn after lots of mistakes in time trouble.

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