Usage: set noescape <0|1>
If you and your opponent both have your noescape variables turned on (set to
1) when the game starts, then whoever disconnects during the game will
forfeit. The game will NOT be adjourned and stored. The game can still be
stored by a mutually agreed upon adjournment (with the adjourn command) or in
case of server shutdown, however.
Note that this feature only applies when both players have "noescape" turned
on. If either player has their noescape variable off when the game starts,
then the usual adjournment rules apply when one of the players disconnects.
Created: 18 May 2002 Esekla
Sun Feb 11 14:27:58 GMT Standard Time 2007